A couple weeks ago when I was roving I threw a giant die into my bag. I was going to play with a hat load to produce it. I’ve done hat loads in the past and familiar with many techniques to get the giant die into my hat. I didn’t have a plan for the load, I just used the appropriate technique at the right time and if that opportunity didn’t present itself.
Here’s a highlight reel of some close up and the giant die production is in it:
I don’t know if this is something that I’ll actually add to my show, but it was fun to play with for a few days!
I’ve been working on a thing that I used to do, which is a three phase card revelation. The premise is that I’m going to find their card three times. The first uses two hands, the second uses one hand and third uses no hands.
It begins with the Piet Forton Pop Out, then Daryl’s Hotshot Cut and the final revelation is Haunted 2.0. When I did this previously I was having trouble with the transition between the last two phases. Essentially there was a strange moment after the hot shot cut where I had to find the gimmicked card for the Haunted 2.0. I hit on the solution, which was for me to use the Hot Shot Cut to throw the card to the person. Them catching the card, or it landing in their lap gives me the few seconds I need to find the gimmick.
Here’s the three phase routine that was recorded by someone by this family:
That was recorded at the end of the life of the Haunted 2.0 gimmick and it needed to rebuilt, so it didn’t have as much action in it as I’d like, however the seemed to like it!
Also in the video is the first half of my main card set.
I’m playing with a little card sequence where I reveal a selected card three times. The first uses two hands, the second time one hand and the third time is no hands. Here’s an early test version of the current version:
I need to figure out a slightly less clunky way to get into the third card reveal (haunted deck). I’m not sure if there’s going to be a streamlined way due to using the method along with the other two card productions (Piet Forton Pop Out and Daryl’s Hot Shot Cut).
One idea I had was to do this as a multiple selection, however from a method standpoint, I can’t really do the final phase with the card in the deck the whole time. I’d need to take it out.
…well, if I put each selection back into the deck after the reveal, I could switch the second card for the third card, and could set up the Haunted Deck at that point. The drawback is that I visually like the cards staying on the table after each reveal.
For the last seven days I’ve been performing at a fair that’s about an hour from my house. That means I was able to drive to the fair instead of flying and that allowed me to bring some bigger props. One of the bigger things that I brought was my flea circus. The biggest challenge … Continue reading “Get Them Invested…”
For the last seven days I’ve been performing at a fair that’s about an hour from my house. That means I was able to drive to the fair instead of flying and that allowed me to bring some bigger props. One of the bigger things that I brought was my flea circus.
The biggest challenge I have doing the flea circus as a roving act is there’s a portion of the crowd that I stop that only wants to know if there are real fleas. That’s it, and the second they learn they are real, they will walk. I personally don’t hold this against them, however I goal is to get them invested, so they don’t walk.
What I started doing last week was a much longer talk up to the first actual circus trick. In this talk up I do the Haunted Deck card trick, which is a “demonstration” of a flea training technique. There is no card picked, the flea simply moves the cards. During this talk up, the crowd builds, that anchors in people, so it’s harder for them to leave.
Another thing I’ve been doing is having the crowd say things. This gets them invested into the show, they’ve put energy into the show. Between the talk up and more participation they amount of people that walk once they realize there are no fleas is much less. I’m happy about that!
One of the tricks I’ve always loved is the Haunted Deck. It’s an amazing trick, the first one I ever bought as a kid was horrible, half the deck was gimmicked, and you were attached to it, so it wasn’t the most practical version of the trick. It worked, but it could be better. This … Continue reading “”
One of the tricks I’ve always loved is the Haunted Deck. It’s an amazing trick, the first one I ever bought as a kid was horrible, half the deck was gimmicked, and you were attached to it, so it wasn’t the most practical version of the trick. It worked, but it could be better.
This is where innovating comes through, there’s are better ways to do the Haunted Deck, and it’s a good thing we didn’t stop at the version I bought as a kid. A similar version is the one popularized by Eugene Burger, which while similar in method, allowed you to use the deck after the trick. This is a huge leap in the method.
Then you have a version using Loops, which allows you to use a borrowed deck, but can be unreliable as the gimmick is fragile. A few years ago I discovered Haunted 2.0, which fit the bill for me. 100% reliable, allowed me to use the deck before and after the trick, it’s great and the version of the trick that I do. However last week at a magic session a friend of mine showed me an impromptu version. It’s at about the 37 second mark of this video:
I think this version looks amazing and the only reason I haven’t switched to it is that in Haunted 2.0 you don’t have to touch the deck, which is one of the strong points of that version.
If we stopped innovating with “good enough” the Haunted Deck would be a trick that I wouldn’t be doing now. So go out there and make good tricks better!