Last week I did a blog post about a torn card trick (read it here) and I had a chance to do some work on it and try to improve it. I eliminated the use of the Intersessor gimmick, as it made the trick more complex because I had to ditch it, and it’s not easy to palm.
Here’s the second version:
I think this is a better way to do it, and it got a good reaction.
I’ve been working on my technique for making the card jump out and it’s getting better. I’m consistently getting bigger jumps of the card from the deck. What’s missing is the effect. Right not it’s now clear what’s going on. I also need to figure out a better way to vanish the torn pieces.
Hopefully I’ll have a version 3 soon-ish
Personally I dislike using a torn corner to identify a card or bill. It’s very clunky compared to having is signed and you lose the punch of the item reappearing and having it immediately identifiable.
Ok, that’s out of the way, now I’m doing to explain why I’m playing with a trick with a torn corner.
A long time ago when Gaeton Bloom’s Intersessor trick came out, I thought it would lend itself to a trick in Tarbell where a card jumps out of the deck when the end is riffled. I never did it because $50 to play with an idea that I would probably never use was a bit steep. Recently I found a super deal on a used Intersessor gimmick and bought it.
Here’s me trying out the idea before my show and my comments on it:
I think I’m going to switch it up and use a corner switch or a scored duplicate card instead of the Intersessor gimmick. That will solve having to ditch the gimmick. With scored card or corner switch, it will allow me to use a bigger tear which will let me do a bigger tear and get a bigger jump of the card.